Trial Hard Mode

Discussion in 'Suggestions' started by broekie, Nov 17, 2016.

  1. Broekie-Chan

    Broekie-Chan [10] Legend

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    An Advanced Mode for Expert players

    Bring nostalgia back...

    Remember Karl? Trial 001 ? The very first trial? Why not level it up a bit?


    MAJOR EXAMPLE

    Karl Hp: 8.000.000 Atk 8000 Def 4000
    (ailment resist) (accept sickness& injury)
    (Angel idol)
    ▪ Blue demon flash (200%) chance to inflict curse & weakness, chance to reduce bb gauge (10%) by (10%)

    ▪ Every 4 turns Cobalt Demon Execution (250%) adds Damage reflect (15%) for 1 turn & big boost to hit count +1 (50%)

    Hp >80% Blue demon flash used three times
    Hp >50% Cobalt Demon Execution three times

    Hp >20% Time to rest... Reduces damage taken by 100% for 100 turns & Heals 8%Hp each turn.

    Summons: Algor Halcyon Selena, Absolute Zero Vern, Ice Bastion Zeldeus
    ▪ on full health /Restart all Hp fixed attacks/
    ▪ When all allies defeated on time: Transforms into Boreal Courage Karl

    Algor Halcyon Selena.
    Hp: 3.000.000 Atk 6000 Def: 3000
    (ailment resist & Bc hc 50% resist)

    ▪Estreal bloom: 150% Reduces bb gauge fill rate -35% & Negates Sparks for 1 turn

    ▪Crysta Laviena: 250% Heals 30% Hp self reduces OD gauge 15%

    Hp: 60% Overdrive, Boost atk & def 50%

    Hp: 30% Mercurius Blade (350%) negates leaderskill for 3 turns & reduces bb gauge -40%

    Absolute Zero Vern
    Hp: 3.500.000 Atk: 8500 Def: 2500
    (Ailment resist & spark damage resist)

    ▪ Oriole Last 200% boost spark damage 50% & boost crit rate 25% adds all ailments to attack (5%)

    ▪ Every 3 turns Flash strike : Sangreovios, single enemy attack dealing 130%Hp & wipes all buffs to highest current hp

    Hp: 70% Flash strike: Sangreovios
    Hp: 40% Meirith Veil (400%) boost spark damage 100% for 3 turns & adds 2 extra attacks for 3 turns (self)

    Ice Bastion Zeldeus
    Hp: 5.000.000 Def: 33600 Atk: 5500
    (Ailment resist) ( Crit damage deals 5x Damage ) ( Crit rates reduces by 60% )

    ▪ Lastrum Guard. Boost Def 50% & Chance to reduces Damage to 1 (33%) for 1 turn

    ▪ If 5 or more bb/sbb is used:
    A.G.W (350%) Reduces atk -50% & reduces damage taken 50%. Heals self 30%Hp

    ▪After 30Bb/sbb is used
    ● (Turn 1) Energy gathering -50%bb gauge
    ● (Turn 2) Must Prote... Lir...a...
    ● (Turn 3) Full Degeneration (600%) Chance to negate leaderskill for 2 turns (25%)



    Boreal Courage Karl
    Hp: 10.000.000 Atk: 9000 Def: 4500
    (Still ailment resist)
    ▪ Azure Dragon slash (250%) boost atk 20% & boost Bb atk 20% & changes element

    ▪ Every 5 turns "Dragon ritual" Kills Right row, middle row or left row.
    ▪ After 5 turns Revives that same row
    ¤ Units that already died not from an attack won't be revived

    ◆Imperial Dragon Execution Deals 120%Hp as damage & boost crit rate +20% for 3 turns
    -Used when:
    ● Using more than 5 bb/sbb
    ● All bb gauges full
    ●Attacking with unit from same element he is currently on.

    Hp 60% Dragon's Cry Kills An random unit & revives unit after 5 turns
    Hp 50% Dragon's Cry Twice
    Hp 50% Something is getting prepared
    ▪ After 15 turns Null Heavens (190%) Hp as damage & removes all buffs

    Hp 15% Null Heavens


    What do ya think?

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