NEW Units & POWER UP | Gabriela, Blink & Migina POWER-UP

Discussion in 'News Discussion' started by gumi Nocralas, May 15, 2018.

  1. gumi Nocralas

    gumi Nocralas French Community Manager Staff Member

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    NEW Units & POWER UP
    Gabriela, Blink & Migina POWER-UP


    [​IMG]

    This week, 1 New Unit from Global will be released with a POWER-UP. Also, 2 old free EU Units will receive a POWER-UP.

    • Summon Gabriela from Global with a POWER-UP!
    • The free Units Migina and Blink will have a POWER-UP with this week's update!


    Check their Stats & Skills below!




    [​IMG]

    Avenging Angel Blink :dream:

    • Stats (HP, ATK, DEF, REC)
    [​IMG] 8350 2940 2760 3430

    • Imp Bonuses (HP, ATK, DEF, REC)
    [​IMG] 1500 [​IMG] 600 [​IMG] 600 [​IMG] 600

    • Cost 48

    • Normal Attack Hits: 1 (41 BC max/hit)

    • Leader Skill: Revenge at Any Cost
    Boosts ATK, REC, HP (60%) & boosts ATK, REC (80%) when BB gauge is over 50% & chance to reduce damage to 1 (15%) & normal attack boosts BB gauge (10 BC)

    • Extra Skill: Memory of the Soulmate
    Damage taken boosts BB gauge (3 BC) & Adds Def ignoring effect for 2 turns to BB/SBB & if Plumatachi's Glasses is equipped, adds resistance against 1 KO attack (50%)

    Brave Burst: Vengeful Light | BC Cost: 21
    Light attack on all foes (420%) & boosts REC (180%) for 3 turns & boosts DEF relative to REC (90%) for 3 turns & boosts own ATK, DEF, REC (120%) for 3 turns

    • Super Brave Burst: Merciless Radiance | BC Cost: 27
    Light attack on all foes (620%) & boosts REC (180%) for 3 turns & boosts REC relative to HP (15%) & boosts ATK relative to REC (90%) for 3 turns

    • Ultimate Brave Burst: Shoot to Kill | BC Cost: 32
    Light attack on all foes (damage relative to remaining HP) & boosts ATK, DEF, REC (300%) & adds probable resistance against 1 KO attack (70%) & activates Light barrier (25000 HP)

    • Enhancements

    20 SP Boosts all parameters (40%)
    10 SP Boosts ATK when BB gauge is full (60%)
    10 SP Boosts DEF when BB gauge is full (60%)
    20 SP Negates elemental damage
    20 SP Adds boost DEF relative to REC (90%) for 3 turns to SBB
    30 SP Enhances SBB's boost REC relative to HP effect (+5%)
    30 SP Adds Light Barrier (3000 HP) to BB/SBB
    30 SP Adds probable 1 turn Atk, Def reduction effect to BB (30% chance 50% reduction)
    > 10 SP Adds probable 1 turn Atk, Def reduction effect to SBB (30% chance 50% reduction)
    40 SP Enhances LS's chance to reduce damage to 1 (+5%)​




    [​IMG]

    Living Phoenix Migina :dream:

    • Stats (HP, ATK, DEF, REC)
    [​IMG] 8350 2940 2760 3430

    • Imp Bonuses (HP, ATK, DEF, REC)
    [​IMG] 1500 [​IMG] 600 [​IMG] 600 [​IMG] 600

    • Cost 50

    • Normal Attack Hits: 7 (4 BC max/hit)

    • Leader Skill: Protective Sister
    Boosts all parameters (50%) & negates status ailments & Spark damage reduction (25%) & boosts EXP gained (10%)

    • Extra Skill: Defensive Wings
    Boosts REC and HP (40%) & if Pure Noblesse Title is equipped, adds Fire Barrier for all allies effect (3500 HP) to BB/SBB

    • Brave Burst: Gentle Heat | BC Cost: 26
    17 combo Fire attack on all foes & restores HP & boosts DEF and REC (160%) for 3 turns & chance of raising allies from KO (15%)

    • Super Brave Burst: Rise of the Phoenix | BC Cost: 22
    19 combo Fire attack on all foes & restores HP for 3 turns & boosts DEF for Fire and Light units (110%) for 3 turns & reduces Spark damage (25%) for 1 turn & chance of raising allies from KO (15%)

    • Ultimate Brave Burst: Feathers of Immortality | BC Cost: 24
    21 combo Fire attack on all foes & boosts ATK, DEF, REC (350%) for 3 turns & fully restores HP for 3 turns & damage reduction (75%) for 3 turns & raises allies from KO (75% chance)

    • Enhancements

    10 SP Boosts all parameters (40%)
    10 SP Raises ATK parameter limits to 130000
    10 SP Enhances LS's all parameters boost (+15%)
    20 SP Enhances BB's boost to DEF and REC effect (+10%)
    >10 SP Adds DEF and REC boost effect (170%) for 3 turns to SBB
    30 SP Adds ATK boost effect (160%) for 3 turns to BB/SBB
    20 SP Enhances BB/SBB's boost to ATK effect (+10%)
    40 SP Allows SBB's Spark damage reduction to last for 2 turns
    40 SP Enhances SBB's boost to DEF to Fire and Light units effect (+20%)
    80 SP Enhances LS's EXP boost effect (+5%)




    [​IMG]

    Silver Queen Gabriela :dream:

    • Stats (HP, ATK, DEF, REC)
    [​IMG] 8145 3412 2458 2790

    • Imp Bonuses (HP, ATK, DEF, REC)
    [​IMG] 1500 [​IMG] 600 [​IMG] 600 [​IMG] 600

    • Cost 60

    • Normal Attack Hits: 17 (3 BC max/hit)

    • Leader Skill: Lucent Rhapsody
    Boosts max HP (100%) & boosts ATK, DEF, REC relative to remaining HP (120%) & damage taken may restore HP (30% chance 25%) & reduces BB gauge required for BB (30%) & additional damage reduction (15%)

    • Extra Skill: Matriarch's Chagrin
    Boosts ATK (100%) for 2 turns when damage received exceeds a certain amount (5000) & absorbs HP (6-10%) & probable resistance against 2 KO (40%) & additional damage reduction (15%, all) & damage taken may restore HP (20% chance, 25%, all)

    • Brave Burst: Dawning Moon | BC Cost: 29
    21 combo Light and Dark attack on all foes & negates critical and elemental damage for 2 turns & negates ATK, DEF, REC reductions for 2 turns & damage taken may restore HP (20% chance 20-30%) for 3 turns & additional damage reduction (20%) for 3 turns

    • Super Brave Burst: Luna Tempest | BC Cost: 28
    26 combo Light attack (300-1100%) on all foes (damage relative to remaining HP), 7 combo Light attack on single foe & boosts ATK relative to max HP (50%) for 3 turns & damage taken boosts BB gauge (5-8 BC) for 3 turns & boosts own ATK, DEF, REC (150%) for 3 turns

    • Ultimate Brave Burst: Radiant Moonlight | BC Cost: 32
    33 combo Light attack on all foes (dmg relative to remaining HP) & dmg taken boosts BB gauge (50 BC) and restores HP (100%) 3 t. & boosts ATK relative to max HP (60%) 3 t. & adds prob. resist. 1 KO attack (80%) & additional dmg reduction (100%) 3 t.

    • Enhancements

    10 SP Boosts all parameters (80%)
    10 SP
    Boosts Spark damage (150%)
    15 SP
    Reduces BB gauge required for BB (25%)
    15 SP Adds HP restoration effect to BB/SBB
    15 SP Adds HP restoration for 3 turns effect to BB/SBB
    15 SP Adds BB gauge boost (12 BC) effect to BB/SBB
    15 SP Adds BB gauge boost for 3 turns (10 BC) effect to BB/SBB
    15 SP Adds all elements to attack for 3 turns effect to BB/SBB
    20 SP Allows BB's critical, elemental damage negation and ATK, DEF, REC reductions effects to last 1 more turn (3 turns total)
    15 SP
    Enhances SBB's BB gauge boost when damage taken effect (+1 BC, fills 6-9 BC total)
    10 SP Raises ATK parameter limits to 160000
    25 SP Adds Spark damage negation effect for 3 turns to BB




    Tell us what you think on our forums!

    - The Brave Frontier RPG Team​
  2. ArrowVl

    ArrowVl [8] Elite

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    What.... Is this?

    I was not really so hyped for those buffs, but they are... Even Even worst than my expectations.
    I was hoping AT LEAST a 70% AI on Blink (maybe removing even her sphere), that woulda have made her at least viable in colosseum... She's still not even remotely close to te viable.

    Migina... I was expecting EXP buffs buffs from her LS.
    Seriously, that's why she's used and it stayed the same... It's just disappointing. No new buffs (not even situational ones like the ones on Sergio, or common ones like on Julia), simply +20ish % on the numbers all around...

    It Is... Sad.
    I kinda hope you can go back on these buffs and make them at least viable.
    At least Julia and the other buffed units are in line with the meta and can be used, those buffs litterally did nothing to them.
    They are not even viable in what they should be viable.


    Regards, a old player.
  3. Virgilio1992

    Virgilio1992 [8] Elite

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    I totally agree with @ArrowVl.
    Ridiculous power-up, nothing else to say.
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  4. Z4rrocZ

    Z4rrocZ [7] Hero

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    so whats the opinion on Gabriela? considering summoning for her
  5. Skedra

    Skedra [8] Elite

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    I was just farming Blink, now I won't. Before the post with power-up show up I was farming Blink thinking her power-up might be slightly meta. Nope I was wrong. Gonna stop farming her now. Not worth omni+ both Blink and Migina. I might summon Gabriela (her ES is new and good).

    Edit: And last thing. I understand that Blink and Migina are free/farmable units so they weren't gonna be as good as RS units but still... Make them at least around Gazolina/Crash Belt level. Gazolina is still consider a very good unit to use and Pluma used to be the nuke queen.
    Last edited: May 15, 2018
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  6. Royin

    Royin [8] Elite

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    She fits well into pretty much any team, having all the less common defensive buffs on her BB, as well as them lasting 3 turns with the right SP build. Also, the way it's worded, Gabriela is the first unit to have 100% Spark DMG reduction, the next highest coming from Erza at 50%. While niche, it's impressive.

    The only downside to this is she's not auto-battle friendly, though at the same time, these buffs are so irrelevant for auto-battle content that you probably won't miss them anyway. Her most valuable niche is being anti-DoT, she reduces it by 35% and also adds a double layer of "damage taken may restore HP (20+20% chance 20-30/25% HP restored)", further increased by her LS. Turning to her LS, it's not bad, but there are better ones.

    Her SBB is nice, it's a nuke, it has the common "BB when attacked" and a high HP>Atk conversion, though you'd probably want Viviane for her 40% HP>Atk/Def/Rec, slightly lower number but at least it covers everything.

    The UBB's main point is the DoT damage reduction once again (though I'm not sure we have content that requires full negation) and the 80% Angel Idol, it's situational, but not unique to Gabriela. Still nice to have though.

    Turning to her SP options: they're dirt cheap and they're pretty much all good. She has a lot of mix's and matches. Adding extra BB management or healing, even all elements, self-buffs or the 100% Spark damage negation. Give a good look at what buffs you need for your team and add accordingly. I would personally go with at Omni+3:

    10 SP Boosts all parameters (80%)
    10 SP Boosts Spark damage (150%)
    15 SP Adds BB gauge boost (12 BC) effect to BB/SBB
    15 SP Adds BB gauge boost for 3 turns (10 BC) effect to BB/SBB
    15 SP Adds all elements to attack for 3 turns effect to BB/SBB
    20 SP Allows BB's critical, elemental damage negation and ATK, DEF, REC reductions effects to last 1 more turn (3 turns total)
    10 SP Raises ATK parameter limits to 160000
    25 SP Adds Spark damage negation effect for 3 turns to BB

    It further expands on the BB-management role while leaving the pure healing to another unit.

    In conclusion, she's a fairly solid unit with plenty of SP options to make her fit into any team. The only downside I can foresee atm is that units coming from a collab with the GL server tend to have a 10x increase banner, which in fact is a 0,5% chance at start, ramping up to 5%, making them frustratingly hard to get. The general rule for pulling for units on a 10x increase banner is "Go hard or go home".

    But never get tempted to do anything you'll regret after.
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  7. Zanmatou

    Zanmatou Master of Analyze

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    Good Summary/Analysis. I pesonally would like to add a few things:
    The heal on hit is even further expandable with the regular heal on hit buff, because every heal on hit (ls, es and regular one) has their own buff id, granting a decent income of hp restoration.
    The spark negation being at 100% feels a bit odd here..is it possible, that gumi forgot to add the value for the negation here? Can't imagine having 100% negation for just 25 SP. On the other hand, spark negation is a rather niche buff, too.
    The only thing that is outstanding is really just the DoT Mitigation.. I mean, yeah, the bb management and 3 turn negation is nice and stuff..but it isn't really her selling point, because we already have similar skillsets.
    Tbh, one might aswell wait for the upcoming Lucius omni, which also covers some of the mentioned skills. AND he is free..

    Edit: Pls..boycot the incremental sh!tgates, already..no one should go hard on those gates.
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  8. floberger2

    floberger2 [8] Elite

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    Totally agree with you Zan. Incremental rates are so so bad and safety nets (usually min 30) far too high. Boycots may change this (at least may lower the safety nets).
    Problem is that some units are really tempting. I myself am not 100% sure if I want that Gabby or not cause her kit is really usefull...

    ...on the other hand: we have no content currently that requires her and maybe stronger units are around the corner with Collab & Anniversary comin up...
  9. Zanmatou

    Zanmatou Master of Analyze

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    You will always be tempted by smth. better/stronger. The question you always gotta ask youself is: "Do i REALLY need this?
    Also, the ratio between new content and new units is not really there. Everything we are able to clear is already given.
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  10. dgames

    dgames [10] Legend

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    her 50% dot mitigation is broken, it's not even fun to use... no summon on the x10 gates
  11. Zanmatou

    Zanmatou Master of Analyze

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  12. Virgilio1992

    Virgilio1992 [8] Elite

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    The safenet set at 30 evocations was really high, but for Gabriella you even put a safenet set at 40 evocations and eliminated the rewards for 30 evocations. it is really a mockery for the whole user this way of behaving. You have to lower the safenet if you want to keep churning out units every week, 15 if you want to keep the incremental system 20 in case you decide to remove it. People are starting to get tired of the exit of all these units without being sure to take them. Start to evaluate whether to do something about it.

    @gumi Nocralas @gumi Kazuo @gumi Elie
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  13. floberger2

    floberger2 [8] Elite

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    Toally agree. No incremental rates is a step in the right direction. I even thought about buying some tickets because I like Gabriela. But the 40 summons safety net killed every motivation.

    @gumi Nocralas @gumi Kazuo @gumi Elie
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  14. Xaqiah

    Xaqiah [6] Champion

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    It is a safety net tho. It doesnt serve the purpose of giving the unit to everyone, we only have this to prevent you from beeing VERY unlucky.

    At 5% you should get her at around 20 summons. Anything below that would destroy the purpose of the safety net. I agree with you that 40 summons are quite a bit (i wouldve set it to 30-35) but if the only reason you summon (or you dont) is the safety net it kind of feels weird to me.
  15. Virgilio1992

    Virgilio1992 [8] Elite

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    @Xaqiah
    I do not think that fixing the safenet to 20 summons is wrong or does not make sense, rather I think it's the best thing for everyone. They let out a collaboration unit a week and no one has a number of summons available so high, neither a f2p nor a p2w. therefore to fix it to that figure would also guarantee a little to everyone a unit every few months. and this would be an incentive to get back on track this game that is really dying because people do not get decent units over a period of months, they abandon it inexorably. for the Alim they put him at 15, this testifying that they too know very well how long they are out of meta.
  16. Zanmatou

    Zanmatou Master of Analyze

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    While i agree with you, that setting a safety net at a reasonable amount of summons would be great, i have to disagree on the rest of your statement. The game is not dying because people aren't able to get a desired unit.
    It's dying because of gumis questionable decisions and attitude towards the game. Barely any content, Quality of Life Patches missing for years, sloppy handling of communication towards the community and bugs here and there are the main factors. Sh!tty summon rates (i'm looking at you, tenfold summon gate) are only the top of the cake, together with the possibility of even getting free gems to summon them (what is fh again?).
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  17. Royin

    Royin [8] Elite

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    I think the lack of content is hurting the most. Considering we're halfway down the Zelban batch.. There's only 2 more batches after this; the Summoner Weapons batch and the Spheres batch. After that the units from the japanese side are done. Units keep getting released but there's no real reason to summon for them.
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  18. Virgilio1992

    Virgilio1992 [8] Elite

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    @Zanmatou
    I did not say that the game is dying just because of the bad rate up, I just said that this is one of the causes that led, first the F2p and now also many p2w, to move away from this game (which as you rightly pointed out among other things, it has been managed in a very bad way for months).
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  19. Hope92

    Hope92 [9] Master

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    Maths for a portal like this:
    5% chance for Gabriela, so 95% chance to get something else.
    Gumis doesnt seem to have too much interest in making players happy by using real fake rng, which means increasing the chances for every summon by some amount until you hit the jackpot. They are using it in a very poor manner with their increasing rates (10x)...
    That means that rng has no memory of what you are doing -> chance to pull Gabriela in this portal is 5% for EVERY summon, regardless of how many times someone tries it.
    But of course someone who does alot of summons will have better chances to obtain her.
    Chance to obtain her in x summons is simply 1- (0,95^x).
    x = 5 -> 22% chance
    x = 10 -> 40% chance
    x = 15 -> 53% chance
    x = 20 -> 64% chance
    x = 30 -> 78% chance
    x = 40 -> 81% chance

    Im totally with the guys saying the game is dying because of the lack of content. On the other hand I also agree with the ones blaming that insane flood of units being released. I mean many of these units are not interesting for most players anyway, because some utterly broken collab units are simply too much better in every way.
    So these seem to be the must have units and make people ragequit the game because they cant get them...
    I know that Gabriela is probably not the right unit to point at and some people wont even see the need of obtaining even better units, but thats what kinda kills the game too (log in, sent gifts, being bored, log off frontier).
    For players who are not in the endgame yet that problem prolly doesnt exist or at least is not visible at the moment. They can autobattle almost all of the content, obtaining gems and summoning even more OP units continuing to autobattle through everything that once was a real challenge... (doesnt sound like too much fun either, but hey that doesnt concern me :D)

    The whole situation kinda feels like getting the middle finger and a ♥♥♥♥ to all f2p endgame players by gumi for quite a while now.

    What's left ?
    The only thing left to do is either buying super strong collab units for insane amounts of money (gem prices are still what they used to be when the summon gates had rates that felt like 30%+, ticket prices with ~ 2+ euros are even limited - not that they would be any cheap considering you need around 14 for a ~50% chance to obtain a single 5% RU unit xD) while having only very little content to enjoy them, or just doing the log in log off thingy!

    What might help?
    Being a little more generous, especially to endgame players, could definately help for now!!!
  20. Tauko

    Tauko [7] Hero

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    Looking for Gabriela friends :tearsofjoy:

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