Deshowned RNG corner

Discussion in 'Off-Topic' started by Deshowned, Jul 5, 2017.

  1. Deshowned

    Deshowned [11] Grandmaster

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    Last edited: Jul 22, 2017
  2. Deshowned

    Deshowned [11] Grandmaster

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    First of the line: MeGumi!

    Short long story: One day after hearing that "bakuretsu" YT loop to many times, i did come up with this one, so i asked @MrSnuggles to made out that meme...

    [​IMG]
    MeGumi :dream:

    • Stats (HP, ATK, DEF, REC)
    [​IMG] 7838 3314 2573 2681

    • IMP bonus (HP, ATK, DEF, REC)
    [​IMG] 1250 [​IMG] 800 [​IMG] 400 [​IMG] 500

    • Cost 48

    • Passive Skills

    Leader Skill: Path towards explosions
    +100% ATK; +100% Spark; 125% EWD & 150% Critical Damage; Reduce HP, DEF (50%) & BB fill rate by 20%.

    Extra Skill: The girl who mastered the explosions
    Boost ATK +100% when HP are full; Increase spark damage (100%) & boost BB gauge (15 BC); Reduce ATK, DEF & REC when BB gauge is under 50%.

    • Active Skills

    Brave Burst: Let the hammer of eternity...
    Boost critical chance (60%) and damage (100%), boost EWD (75%) to all allies for 3 turnsi; Fill 15 BC to all allies & boost BB fill rate (50%) for self for one turn.

    Super Brave Burst: ...descend unto me!
    1 Fire attack on all enemies (damage relative to HP); add ignore defense effect to all allies and reduce BB fill rate (50% SELF) for 3 turns; Chance (15%) to inflict damage relative to enemies max HP (10%).

    Ultimate Brave Burst: EXPLOSION!!!
    1 Fire attack on all enemies (damage relative to HP); Boost spark (200%), critical (300%), EWD (200%) damage for all allies & reduce BB fill rate (80% SELF) for 3 turns; Boost BBATK (500%) one turn self; Chance (30%) to inflict damage relative to enemies max HP (10%).

    • Enhancements

    15 SP Reduce penalty on HP/DEF stats on LS by 20%
    > 20 SP Reduce penalty on HP/DEF stats on LS by 30% (50% total)
    10 SP +20% HP
    > 20 SP +30% HP (50% total)
    10 SP Boost ATK cap from 99.999 to 130.000
    25 SP Adds 1 light attack on all enemies to UBB (500% + combo spark)
    > 30 SP Enhance the effect adding it to SBB
    25 SP Adds 1 dark attack on all enemies to UBB (500% + combo spark)
    > 30 SP Enhance the effect adding it to SBB
    75 SP Enhance chance to inflict damage relative to enemies max HP on SBB & UBB (5% & 10%)​

    • Game Designer notes (Redux!)

    MeGumi is born after have hurd to much "codesta melodia"... EXPLOSIONNHHHHHH!!!.


    Tell us what you think of her on our forums!

    - The troll team of Brave Frontier RPG​
    Last edited: Jul 5, 2017
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  3. Deshowned

    Deshowned [11] Grandmaster

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    Another meme, this time snuggy was not available so... obviously this units refer to Sedrac omni, and the "neptroller" ( that white thingy in his hand ) actually was a bad idea... i think it ruin the epic "minecraft" sword kek. Maybe just some w33d would fit better him...

    [​IMG] Danking Plus Ultra Sedrac

    [​IMG]

    • Stats (HP, ATK, DEF, REC)
    [​IMG] 7116 3114 3424 2267

    • Imps (HP, ATK, DEF, REC)
    [​IMG] 1750 [​IMG] 600 [​IMG] 600 [​IMG] 600

    • Passive Skills

    Leader Skill: Something field
    +15% HP; Boost BBATK +500%, decrease ATK by 300% for 2 turns after deal 30.000 damage; Boost DEF +320%, decrease DEF by 250% for 1 turn after receive 5.000 damage; Reduce elemental damage +25% & while guard +10%; 100% to heal on hit 1% HP when on guard.

    Extra Skill: Neptroller very effective!
    Reduce BB cost by 10%; apply Ignore defense effect to BB/SBB/UBB for 2 turns; nullify elemental damage & increase all stats +5% to all.

    • Active Skills

    Normal Attack: [​IMG] 33 Hit; DC 2

    Brave Burst: Beam Barrage (63 BC)
    [​IMG] 33 Hit DC 1 (ST 300% + 440% relative to HP left); [​IMG] 33 Hit DC 1 (Random 2500%); [​IMG] 3 Hit DC 1 (AoE 150% + 220% relative to HP left); Add ATKdown to allies attacks (20% chance, 30% ATK last 2 turns) for 3 turns.

    Super Brave Burst: Overload (6 BC)
    Fill instantly OD bar +20%; Reduces 20% amount of BB gauge consumed & boost damage reduction while guarding +10% for 3 turns to allies; Apply Dark barrier (4000 HP); Extra action for 1 turn (Self) and apocalyptic damage (1000%) for 2 turns at turn end.

    Ultra Brave Burst: Beam discharge (33 BC)
    [​IMG][​IMG] 33 Hit DC 1 (ST 1500% + 1200% relative to HP left) & [​IMG][​IMG] 3 Hit DC 1 (AoE 1200% + 900% relative to HP left); Boost ATK +190%; Boost Spark damage +140%; Reduce elemental damage +15% for 3 turns to allies; instantly fill +70% OD gauge & add Dark barrier (4000 HP).

    • Skills:

    LS
    10 SP
    Increase LS heal on hit when on guard +2%
    > 35 SP Increase LS HP +15% and elemental damage reduction +5%

    ES
    15 SP
    Enhance hit count +1
    30 SP Enhance BB cost reduction by 15%
    5 SP Enhance ATK relative to HP left 0%~80%
    20 SP Immune to DEF ignoring effects
    10 SP Raise ATK cap value to 130.000

    BB/SBB
    10 SP
    Add "increase BC drop rate +40%" to BB/SBB
    30 SP Add "increase BB gauge by 15 BC to allies" to BB/SBB
    30 SP Add "Dark barrier (4000 HP)" to BB

    ps: just for add some little descriptions....

    BB has combo spark btw, happen every 6 hit on the RNG BB part (so just timing overlap, with more than 1 enemy is not 100% sure to spark due the RNG nature) the pool is made on the 33 + 3 hit of ST and AoE (36 total), this mean, Self spark can happen at the 6,12,18,24,30 hit on ST (if the RNG get the same target) and on the last hit of the AoE (36, witch is the guaranted spark).

    The kit is so different from Sedrac, because i did make this one when the forum was down (being unable to post bugz, so i didnt post this one kek), now with the STRONK evolution that Sedrac got... i did think that was a naisu idea doing a meme for it (take random IMG from google and paste them :V like i did), so i paste this skillset (pre-apex, but i did sense right, with that 5% stats on ES and 15 BC instafill kek) on him just for completion :P (before was intended for a light/thunder unit without name kek, but moar neo-avalon like, witch can be good for the current contest kek, but im not in Lore/Art, still prefer design kek).
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  4. Deshowned

    Deshowned [11] Grandmaster

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    The next where made whit the "Badlands S2" hype, just that :V

    Stat
    8119 2648 2813 2994

    Imp
    1600 600 600 600

    Normal attack
    14 HiT | 4 DC

    Passive skills:

    Leader skill: Perfected Solo
    buff: Null Status | All stat +35% | Null EWD | Ares 50% | give back 25% BB cost

    Extra Skill: Taste this rift!!!
    buff: Null Status | Null ATK/DEF/REC down | +10% boost to all stat (all) | apply 4.000 dmg water shield when 40 CC are collected

    Active skill

    Brave Burst: Speed metal
    HiT 15 DC 1 (350% AoE)
    Buff: ATT down (30% * 50%) 2 turns | mitigation 1 turn | Ares +50% & CC eff +70% 3 turns to all
    BB 24

    Super BB: Burning plectrum
    30 HiT DC 1 (560% AoE)
    Buff: ATT down to ally (20% * 30% 2 turns) 3 turns | mitigation 2 turns | +200% Own ATK/DEF/REC for 3 turns | 10% to resurrect team members
    BB 25

    Ultra BB: Awesome Perfomance
    buff: Mana bubble 100% REC | earth shield 20.000 | ATK down 100% 1 turn | ATK (30%*50% 2 turns) to all ally 3 turns| 100% chance to resurrect 2 ally from KO
    BB 21

    Skills

    15 SP increase LS stat bonus by 10%
    10 SP increase ATK & REC by 20%
    10 SP increase DEF & REC by 20%
    30 SP increase by 1 more turn on mitigation on BB
    40 SP increase chance for resurrect after a KO by 5%
    40 SP add remove ATK/DEF/REC down to BB/SBB
    15 SP add remove aliments to BB/SBB
    20 SP add 35% increase to CC/BC drop to BB/SBB
    20 SP add ATT down BB effect to SBB
    15 SP > increase ATT down chance by 20% to SBB

    note: LS not trolling Gwe... maybe.

    stat | imp
    7576 | 1900
    2353 | 560
    2442 | 560
    3348 | 760

    Passive ability:

    Leader Skill:
    Buff:
    Chance to 1 dmg (15%) | boost REC & ATK +80% | boost ATT +150% to water\light | -20% from thunder\dark

    Extra Skill:
    Buff:
    Sparks boost BB gauge (2~3 CB) | (with sphere) 40% chance to heal 25% HP | boost REC 80% when BB gauge is full (all)

    Active skill:

    Normal attack:
    HiT 11 | DC 3

    Brave Burst:
    HiT 16 | DC 1 (370% AoE)
    Buff: +140% REC to all | ATTdown (20% * -20%) to all | Crit spark (20% * 50%)
    BB 22

    Super BB:
    HiT 27 | DC 1 (500% AoE)
    Buff: +100% REC to water\light | REC to ATK (80%) | +150% EWD to water\light | crit chance (60%) | fill 7% od gauge
    BB 23

    Ultra BB:
    HiT 31 | DC 1 (1500% AoE)
    Buff: REC to ATK (125%) | +300% EWD to water\light | +300% crit dmg | +35% OD gauge fill | -75% from thunder\dark | +2 to normal attack
    BB 20

    SP:

    30 SP enhances LS with -20% reduction from water\light
    10 SP +20% to DEF & HP
    20 SP +1 normal attack (100%)
    10 SP add chance to inflict random status with attacks (15%~10%)
    30 SP add boost BB gauge on Spark to BB/SBB (1-2)
    20 SP add chance to heal when dmg to BB/SBB (20%*25%)
    30 SP add DoT dmg to BB/SBB (450% * 3 turns)
    10 SP > enhances DoT dmg on SBB (+300%)
    30 SP add +1 normal attack to BB/SBB
    40 SP > enhances normal attack of SBB & UBB effect by +1 (+2 & +3)
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  5. Deshowned

    Deshowned [11] Grandmaster

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    My entry made for this Contest... but, reading it now... maybe i did overdo it :V BF is made for be simple AF, this one seems good for some hardcore games like Grim dawn kek.

    Empress Morgana :dream:

    • Stats (HP, ATK, DEF, REC)
    [​IMG] 7500 3440 3000 2560

    • Imp Bonuses (HP, ATK, DEF, REC)
    [​IMG] 1600 [​IMG] 660 [​IMG] 620 [​IMG] 600

    • Cost 48

    • Passive Skills

    Leader Skill: False life
    Boost +15% to all stats; +120% Spark; +150% EWD; probable random status ailment infliction (15% & 10%); adds an Ablative charge (100 point) for every HC collected (max 100).

    Extra Skill: Fortified flame
    Probable random status ailment infliction (15%, 10%); adds an Ablative charge (100 point) for every HC collected (max 100); When Cursed Photon Rod+ is equipped: adds Boosts damage dealt to ailed enemies (160%) 3 turns to BB/SBB, and adds Heal on Spark effect 3 turns to BB/SBB

    • Sphere

    Cursed Photon Rod+: Boost HP & ATK (40%); Boost Spark damage (100%) for 2 turn when 20 sparks; Spark increase BB gauge (1~2) & increase HC drop rate by 40%.

    • Active Skills

    Base Attack:
    19 hit with 3 DC

    Brave Burst: Asphyxiating flames
    14 combo fire attack on all foes (370%); Extra attack at turn's end (300%) & Boost Spark damage (130%) to allies for 3 turns; reduce all aliments resistance (15%, 5%) on all foes for 2 turns; Use all the Ablative charge collected (only with relative SP).
    BB: 27 BC

    Super Brave Burst: Tainted supernova
    42 combo fire attack on all foes (580%), Extra attack at turn's end (500%); probable random status ailment infliction (75%); Boost Spark damage (130%) & Critical hit increase Spark damage (+20% proc self for 2 turns) to all allies for 3 turns; Use all the Ablative charge collected (only with relative SP).
    BB: 26 BC

    Ultimate Brave Burst: Dark Power Overwhelming
    17 combo fire attack on all foes (1000%, consecutive use increase damage, max. 2 times); Boost ATK (+300%), Crit (+200%), Spark (+200%), EWD (+200%); High chance (90%) to Double BB when 10 spark for 3 turns; Launch a fully charged ablative effect (only with relative SP).
    BB: 26 BC

    • Enhancements

    15 SP +15% HP to LS & ablative charge cap decrease by "10%" BB/UBB release ablative effect as healing shield on all allies.
    > 20 SP +35% HP to LS & ablative charge cap decrease by "25%", fully charged procs deal more BB (50%) & UBB (150%) heal effect.
    15 SP +50% to critical damage to LS & ablative charge cap increase by "10%" SBB/UBB release ablative effect as damage on all foes.
    > 20 SP +100% critical damage to LS & ablative charge cap increase by "25%", fully charged procs deal more SBB (50%) & UBB (100%) damage effect.
    20 SP +10% boost to all stat (all).
    10 SP +20% HP and 15% HC drop.
    5 SP Adds DEF down (20% chance, 30% DEF) to BB/SBB.
    > 25 SP increase "reduce all aliments resistance" (30%, 7%) & add ATK down (20 chance, 30% ATK) to BB/SBB.
    20 SP Enhance the DoT effect on BB/SBB (*1,5 Value), decrease BB/SBB AoE multiplier -70% & -130%.
    > 10 SP DoT effects on enemy also apply sickness (90%) & spark vulnerability (25%) after 40.000 dmg.
    30 SP Remove the DoT effect on SBB and replace it with "1 hit light element ST (600%, consecutive use increase damage by 600%, max. 3 times)".
    > 20 SP Adds "consecutive use increase damage" to SBB AoE effect (450%, per use, max. 3 times)

    • Lore

    Short ver:

    Morgana never did leave "neo avalon", mostly, because while opening the portal for his native world, a bakuretsu swoop her back! After that sublime vision of Flame and power decided to kick the a** of the "underrated" Percyvaldo from the throne taking the graal from his hands, and without Arthur, Mordred and even Merlin to get in her way, instead of being a lame person, she did start to rule the realm liek lily matah, danking like a boss.

    Most OP Lore even made spotted!
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  6. Deshowned

    Deshowned [11] Grandmaster

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    Now... something new (not rly new since it has nearly 1 month, made it after the "Dizzy" rage... and i can be ez triggered by it -.-'), without enter the detail, is an"another version" of the long history form that "my self" (waifu) unit did take in years XD, mostly of the concept at start was based on my GW2 main, but time change things XDXD, so maybe i will review the old forms for make it a coherent complete set.

    For make it clear, first appearance was on (Khaotil) BF eu fanforum, in an unofficial (?? i still got some booty here too kek) contest (6*), then i did take it as example while doing another project with some users in the IT section (7*), and the last & current form is about the concept of the "what if" of many DE share in their lore... Dizzy was a good trigger for the idea indeed XD (S4lty AF wtf).

    [​IMG] Hate incarnate Deshowned

    WIP... (but at least i already know the weapons... Pitchfork & torch! ♥♥♥♥ YEA!!)
    [​IMG]
    *notice* im very lazy, maybe she will never see the light XD (but last time i was working on the magic circle and the weapons, which are not showed here kek).

    • Stats (HP, ATK, DEF, REC)
    [​IMG] 7986 3946 2000 3089

    • Imps (HP, ATK, DEF, REC)
    [​IMG] 1250 [​IMG] 800 [​IMG] 400 [​IMG] 500

    • Passive Skills

    Leader Skill: TBA
    Boost HP +50%, convert 30% REC to ATK & ATK to REC, boost EWD damage 150% & reduce amount of BB gauge consumed (25%); Adds an extra action after 30 sparks.

    Extra Skill: TBA
    Chance to reduce damage to 1 (15%); Adds all status ailments (15% & 10%) Ignore defense effect on is own attacks; When an ATK sphere is equipped, adds +2 hit count to normal attacks & boost ATK CAP to 130.000.

    • Active Skills

    Normal Attack: [​IMG] 12 Hit; DC 4

    Brave Burst: TBA (23 BC)
    [​IMG] 15 Hit DC 1 (Random 1500%) with combo spark; Inflicts ATK & DEF down for 2 turns to the enemies (30% chance, -50%); Adds random status ailments infliction to attacks (15% & 10%) on all allies for 3 turns; Reduce own spark damage (50%) for 1 turn & Boost own ATK & REC (130%) for 3 turns.

    Super Brave Burst: TBA (27 BC)
    [​IMG] 24 Hit DC 1 (Random 2000%) with combo spark; Adds all the elements to the allies attacks, boost allies damage on status inflicted foes (200%) & boost EWD damage (150%) for 3 turns, Reduce EWD resistances for 1 turn on foes.

    Ultra Brave Burst: RIOT!!! (28 BC)
    [​IMG] 3 Hit DC 1 (AoE 1500%) & [​IMG] 18 Hit DC 1 (RNG 1500%) with combo spark; Spark damage boost BB gauge (1~16) for 3 turns; Boost spark damage (300%), EWD (300%) & ATKBB (600%) for 3 turns; Probable extra action (90%) for 1 turn.

    • Skills:

    10 SP Boost HP & REC +20%
    > 5 SP Boost HP & ATK +20%
    50 SP Adds one time AI with 90% chance
    50 SP Enhance Reduce EWD resistance effect to SBB to last 2 turns.
    20 SP Increase hit count +1 (100%)
    25 SP Boost EWD +100%
    15 SP Boost critical chance +30%
    10 SP Adds critical chance +60% to BB/SBB/UBB
    30 SP Adds convert 80% ATK in DEF to BB/SBB
    20 SP Boost ATK & REC +30% to all allies

    • About combo spark:

    The combo spark follow a pattern, on BB 3 2 hits are cast at the same time, so we have actually a 2*5 +5 hit pattern.
    On SBB the pattern switch to a 6*4 4*4 +8 hit, While on UBB the RNG pattern is 6*3, the AoE hits happen on the same time of the RNG "bursts", so 7 hit * burst, for 3 times.
    Due the RNG nature critical damage is useless, and against multiple enemies the combo spark is not even guaranteed on BB/SBB, while on UBB the AoE effects cover this weakness, still, there is no guarantee that all the enemies will get the same amount of hits.

    PS: and before someone ask... yes, i love RNG BBs :P, so i like make units that actually make a good use of it with "underrated" buffs like ATK/DEF down and ailments kek, even dots are on my "liek list", even if they rly sux in any content outside collo...

    PPS: the EWD redux is the same as Maxwell DE, but actually i don't know how this work on JP (so no value atm)... still i did made a pretty similar one (EWD down kek) long time ago (xmarx 2015) that was used on another unit, the whole concept of it even older kek and i forgot when and why >.<! but who care!

    edit: did some correction just because i was passing by... some thing like 45 spark needed feels so wrong if u think about other units, so new value is 30, for balance that the spark pattern of BB/SBB must be lowered else it would be broken (triple SBB spam new meta spotted kek), so now instead of 3 & 6 hit at the same time, only 2 (BB) & 3 (SBB) hit occur on the same frame, the hitcount is still the same 15 BB and 24 SBB... so the only change is the lowered "combospark" possible on single target (10 spark on BB & 12 spark on SBB max).
    This value is more in line with the other "combospark" units, which they usually are 5 hits (10 spark), so the only difference now is due the RNG nature of this BBtype. UBB doesn't need any change btw.

    Some value like change to double action and SP for AI got a buff by 10%, cuz i hate RNG, but RNG love me, so even if i would put a "sure 100%" on them... i cant due ethic, at least u never know when RNG is going to mess up :P (while 80% seems more... "ye i know... 2/3 fail incoming cuz RNG").
    LS had another chance, now instead of 60% conversion REC>ATK, we have two conversion with 30% value which they are REC>ATK and ATK>REC, i did this change since conversion is sensible to other buffs on the base stat, even if 60% seems not a big deal, actually is it...
    In short 60% on base stat is equal to "boost +60% stat", but when u add a sphere + buff (40+160 ex.), that value is not 60% anymore but effectively is a "boost +180% stat", which is to high for a regular LS, in addition on EU u can have ez access to elemental buff stats which increase the gap even more... add elgif and mana bubble... i think is clear how broken can be :P
    Hence the decision to split it with a lower value, the idea is to give a boost on those stat if u can bring consistent buff on them, at the same time not going overboard, with just 30% the max value in this example should be 90% effective boost for bot stat (which is the same at the end of the day)...

    I think if i pick HP instead of those 2 stat has base for convert, it would be better, but, at the same time it would defeat the whole concept behind this unit lol (was made for make REC great again when 6* where just released lol...), but tbh, HP is a more stable and controllable stat rather than ATK/DEF/REC, but cant be buffwiped... maybe another time.

    SP cost reviewed, team ES buff up by 10% (so maybe someone will think is worth), cost reduced for stats by 5, still now they are linked. BB/SBB crit cost decreased by 5, for make up the loss of the 10 options (so now act has a filler SP), +1 hitcount SP cost increased from 15 to 20, not much different but feels more right since we can get already a +2 (for a +3 total) with just a sphere.
    Last edited: Aug 19, 2017
  7. Deshowned

    Deshowned [11] Grandmaster

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    Not an unit, but always linked to them... that was the thing i did come up so much time ago for generate stats for units, removing any "possible" advantaging interaction by me or any other, so... just asking pp for a simple 2 time "voting" on stat i could made what they "liked" without have to bother about "everyone want the same!" (killing the little & diversity in it QQ).

    BF stat unit maker

    For now im a noob with that thing, so i don't know if pp can edit or not, and if it get update every time someone... but that's the "almost the same thing i did always use kek".
  8. Deshowned

    Deshowned [11] Grandmaster

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    :V... i was bored, so i did play around with the Gìmu streaming (10% time on editor, 90% time on YT watching meme videos... such hard worker :V), to bad that "ravioli" had that "prrr"... maybe next time i use the synth for make the voice instead of a cheap free vst kek.



    >.>
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  9. Deshowned

    Deshowned [11] Grandmaster

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    Now... Nerd time, i was helping to make a team for FH, and that guy had natalamé & jeannie... so the question is obvious... which is better for FH? Ofc the one that does 2 BB on the Weak element! But sure 100%... how much difference?

    So for make it up i did a quick calc for make him understand (but was too quick... then wrong hahaha), but blabla aside:

    IF 99.999 CAP ATK = 100, Then 130.000 CAP ATK = 130 (same rule for 150k ATK CAP from genoverse)

    after that... the sample size... since the main reason for that is for FH purpose, better setup the best condition:

    6 Enemies = 5 + ( 1 * X ) = minimum potential damage from 6 enemies, 5 take normal damage, while one will take * X times the EWD damage ofc

    Edit: Im dumb sry :) 5 + ... ok, this would mean the 5 enemies does not take any bonus, while EWD target get all... not much sense for a "max"

    6 Enemies = 5 + ( 1 * X * X * X ) = max potential damage, same has before, but now is the best condition possible, this mean crit, spark, and EWD all at once on all the hits.

    6 Enemies = 5 * X * X, five enemies take 100% Crit and Spark, 1 * X * X * X, while one take the previous damage * EWD, the complete snip would be like that... [ ( 5 * X * X ) + ( 1 * X * X * X ) ] = max potential damage.

    Now i put "X" there for a good reason, if we assume the best bonus possible then the value is 7... average 4.5 or 4, base 1.5, while if we look it in a different way it can be even 2 (this mean Critical damage = 2 times normal damage, hence it effectively multiply it no matter what your value, same for spark and same rule for EWD)

    So for my example i will take the Value of 2, which is the most theoretical possible and thus not affected by "all those little" variance u can find in game called "buffs" XD.

    100 * ( 5 + ( 1 * 2 ) = 700 min potential
    100 * ( 5 + ( 1 * 2³ ) = 1300 max potential

    The values u get means nothing to the game ofc, but u can always compare it with "another" units :P, in this case we have a plain unit that does hit the base CAP for ATK, regardless our own bonus on crit, spark or EWD (but in the actual game the value of bonuses ofc COUNTS and can make huge differences).

    So an effective way to use it would be comparing units like Jeannie and Natalamé as i said...
    • Natalamé
    • 100 * (5+(2*2)) = 900
    • 100 * [(5*2²)+(2*2³)] = 3600
    • Jeannie
    • 130 * (5+(1*2)) = 910
    • 130 * [(5*2²)+(1*2³)] = 3640
    So without considering what they give as utility and aside how better u can use them, they are pretty the same in damage potential, Jeannie make up the missing "BB" with more Raw power, so on average i would say they're equals...
    Still if u say Natalamé can burst more than Jeannie maybe is true if u know your stuff :), but Jeannie maybe will be better if u can effectively spark all her hits, and since they are less than 1/3 of the Natalamé hits, this can be even possible to achieve.

    As last extra, maybe the Average, but before doing "mistakes" like before (teeh-hee), gonna confirm it with mah notepads! BEWARE, is just for being a ♥♥♥♥♥ kek, u can mostly do the min+max/2 and get a quick idea of it without even reading the following "Epic TXT wall.jpg"

    Here! for average i think the obvious way to deal with it would be... take Max+Min/2 = Average, but if we want to be "precise", it's a "completely" wrong way to do things (and the result are wrong too btw).

    The reason about that is (100%) because we re dealing with retard game mechanics :), so, even if is true for crit and spark and a /2 can work pretty much always, EWD is just a switch... on or off... no middle way! (mean in FH, resist can ofc affect it, but is not the point here, in FH one enemy will 100% get that damage, while the others not!). This just make the common "average" useless cuz is not even a real average. The solution is about doing another calculation ofc :V...

    We have to assume what average means here, like, if we have 70% crit chance (mandatory, else what are u doing???), this would mean 70 enemies over 100 will get "crit" damage, 30 will not... 6*0.70= 4 enemies will get crit while 2 will not on "AVERAGE"
    So... if we have to take in consideration that fact, our new value of X would be modified by *0.7 efficiency value (which is just our max crit chance ofc).

    Spark is even more tricky than Crit... this value is just pure RNG, so without being to much "cerebral"... cut of by 50% kek, this mean on "average" a normal unit will at least spark half of his own hit.
    What about mono-hit? Since is a value that we "assigning" on our own... we can always leave it as 100% if we know that unit will always spark!
    But i can add that most of the time the spark "ratio" is about 40%~70% of the unit hits "normally".

    Ok i did explain why im going to do now... so just do it:

    • Natalamé
    • 100 * (5+(2*2)) = 900
    • 100 * [(5*2²)+(2*2³)] = 3600
    • 100 * [(5*1.7*1.5)+(2*1.7*2*1.5)] = 2295 | while 3600+900/2 = 2250
    • Jeannie
    • 130 * (5+(1*2)) = 910
    • 130 * [(5*2²)+(1*2³)] = 3640
    • 130 * [(5*1.7*1.5)+(1*1.7*2*1.5)] = 2321 | while 910+3640/2 = 2275

    This is a real "average", but for explain it better, the first value after 5, is the Crit, it got mod by 0,7, but pay attention, the previous value was 2, so 2*0.7=1.4, which is not 1.7, then why 1.7?
    2 - 1 = 1*0.7 +1 = 1.7, this way we don't reduce the "integer" which is "1" and which is OUR base value kek.
    Then Spark kick in... as before, choose a value and re-do that, remove the int from the value, * for the efficiency, re-add the int.
    After that we re done with the five "non EWD-able" enemies, so just one is left... the values are the same since the unit is the same, just slap them... i did use that order btw "crit -> ewd -> spark" which is the one the game use... but is just for a safe prof reason... even if u invert the values they always get u on the same point in this case.
    So we add the two value together and multiply cuz they are already an average... in the end, all this blabla is just for know how to "modify" 2 values, so the process itself is very "short"... no matter what kind of "efficiency" u choose... if u did pick the "2" has reference... then if i pick a value of 34% spark... my number would be 1.34... srly, i cant make it more EZ than that XD.

    End of the story!
    Last edited: Jul 23, 2017
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  10. Broekie-Chan

    Broekie-Chan [10] Legend

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    Small nerd challenge Desho...

    What would be THE MOST damage you can inflict on ONE enemy.

    The enemy is not resist, inflict it with everything & elem, crit, spark and stuff...

    ¤ Use as calc that all combos are sparked
    ¤ Use as calc all bb/sbb burst rage
    ¤ everything crits and stuff

    Every sphere is allowed incl elgif...

    EVERYTHING IS ALLOWED :3
    - Side tasks
    ♡ Most dmg from one Ally without atk cap existing
    ♡ Most dmg to one enemy without atk cap existing
    ♡ What would "the ultimate" FH score be in one run
    ♡ What wpuld be "the ultimate" FJ score in one round

    To much? You can skip some :3
    Btw, love ur thread kek
  11. Deshowned

    Deshowned [11] Grandmaster

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  12. Mishikasei

    Mishikasei Moderator of the Flowers

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    Nah it's Shion and Lucy or Amadeus
    Can change lead by request, just ask me.
    Omg I see so much wall of text here...
    Oh well this is your off topic angle so nothing against it.
  13. Deshowned

    Deshowned [11] Grandmaster

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    ... playing another game, think about another game then have a reminiscence of his prefer BF4 snipe weap (aka barret, M98b since it was BF kek)... then make an unit :V (RNG brain at is finest).

    Here a rapid look :V (so is not made in the same format has the other for now, i just made up this).

    Name: ???
    Stats: All average (1500, 600, 600, 600).

    LS
    Boost al stat +60%, 15% crit spark chance +100% dmg, 15% chance to evade attacks, 15% chance of AI, reduce dmg 10% for 3 turn after 1 BB use

    normal 1 hit (50 BC)

    ES
    increase ATK cap to 130.000, increase ATK 100% when HP are high, increase DEF 100% when HP are low, 15% critical spark +100% dmg & crit chance boost 40%, increase spark damage 100% after 5 spark for 2 turns (all)

    BB reload 10 BC
    +12 BC instant all, +50 BC turn & when dmged x 1 turn self, mitigation 50% & reduce extra dmg x 1 turn

    SBB shot 40 BC
    5 hit ST combo (900%) & deal 25k fixed damage to an enemy, 90% to apply weakness, wound & curse, dmg at the turn end (750%) x 2 turn, increase OD fill by 8%

    UBB double tap 16 BC
    2 hit ST combo (2500%) with combospark & deal 50k fixed damage to an enemy, dmg at the turn end (1250%) x 5 turn, EWD & Crit down x3 turns, increase OD bar 20% & OD point generation by 500% x 3 turns.

    SP
    20 SP boost HP 40%
    10 SP boost 70% DEF & REC when BB gauge < 50%
    20 SP boost 100% ATK when BB gauge > 50%
    15 SP boost critical damage 100%
    > 15 SP boost EWD damage 125%
    > 20 SP boost Spark damage 150%
    30 SP enhance BB mitigation effect to 2 turns
    25 SP add 5 hit AoE (500%) combo to SBB
    30 SP enhance mitigation effect on LS +10% (20% total).
    10 SP add OD fill 2% over 3 turns to SBB

    time for completion: about 1h and 30m kek
    Last edited: Aug 26, 2017
  14. Deshowned

    Deshowned [11] Grandmaster

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    Something random, a meme over my "dizzy" summon issue, which seem wanna haunt me :)

    [​IMG]

    :fiery:

    BG: i did open a game, then in the details there was dat effect, which usually is called "dizziness", for some reason they did abbreviate in "dizzy"... better rember appy dayz
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